1. model_MB_C2_E6_Gn_Main.cfg kopieren für Backup
2. model_MB_C2_E6_Gn_Main.cfg öffnen
3. Folgender unter ###################Text-Texturen:################### hinzufügen

101
[texttexture_enh]
IVU_Fahrgastinformation_Ausgang_02
BVG_TFT_Fett
400
28
0
255
255
255
1
0

102
[texttexture_enh]
IVU_Fahrgastinformation_Ausgang_03
BVG_TFT_Fett
500
35
0
0
0
0
1
0

103
[texttexture_enh]
IVU_Fahrgastinformation_Ausgang_04
BVG_TFT_Fett
500
35
0
0
0
0
1
0

104
[texttexture_enh]
IVU_Fahrgastinformation_Ausgang_05
BVG_TFT_Fett
500
35
0
0
0
0
1
0

105
[texttexture_enh]
IVU_Fahrgastinformation_Ausgang_10
BVG_TFT_Fett
400
30
0
255
255
255
1
0

106
[texttexture_enh]
IVU_Fahrgastinformation_Ausgang_09
BVG_TFT_Fett
60
30
0
255
255
255
0
0

107
[texttexture_enh]
IVU_Fahrgastinformation_Ausgang_08
BVG_TFT_Fett
100
40
0
255
255
255
1
0

4. nach 
**************************************                ESK (Ticketkontrollsystem)************************************** hinzufügen

###########################################
INNENANZEIGE BSAG
###########################################

[mesh]
Projekt Bremen\_BSAG_Anzeige_Grundkoerper.o3d

[illumination_interior]
0
1
2
3

[mesh]
Projekt Bremen\_BSAG_Anzeige_Bildschirm_Links.o3d

[illumination_interior]
0
1
2
3

[matl_change]
BSAG_Innenanzeige_Bildschirm_01.dds
0
elec_busbar_main

[matl_item]

[matl_lightmap]
pult_monitor_text_lightmap.png

[mesh]
Projekt Bremen\_BSAG_Anzeige_STOP.o3d

[illumination_interior]
0
1
2
3

[visible]
c2step3_haltewunsch
1

[matl]
BSAG_Innenanzeige_Bildschirm_01stop.dds
0

[matl_lightmap]
pult_monitor_text_lightmap.png
lights_stand

[mesh]
Projekt Bremen\_BSAG_Anzeige_Bildschirm_Rechts.o3d

[illumination_interior]
0
1
2
3

[matl_change]
BSAG_Innenanzeige_Bildschirm_02.dds
0
elec_busbar_main

[matl_item]

[matl_lightmap]
pult_monitor_text_lightmap.png

[mesh]
Projekt Bremen\_BSAG_Anzeige_Dest.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
pult_monitor_text_lightmap.png
lights_stand

[useTextTexture]
105

[mesh]
Projekt Bremen\_BSAG_Anzeige_Linie.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[matl_lightmap]
pult_monitor_text_lightmap.png
lights_stand

[useTextTexture]
106

[mesh]
Projekt Bremen\_BSAG_Anzeige_time.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
107


[mesh]
Projekt Bremen\_BSAG_Anzeige_next1.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
101

[matl_lightmap]
pult_monitor_text_lightmap.png
lights_stand

[mesh]
Projekt Bremen\_BSAG_Anzeige_next2.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
102

[mesh]
Projekt Bremen\_BSAG_Anzeige_next3.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
103


[mesh]
Projekt Bremen\_BSAG_Anzeige_next4.o3d

[illumination_interior]
0
1
2
3

[matl]
LCD-Innenanzeige.tga
0

[matl_alpha]
2

[matl_lightmap]
display_lightmap.png
elec_busbar_main

[useTextTexture]
104


